Projects / Experiments Lab

Systems, prototypes, and playable research.

A focused collection of game-dev, AI, and ML work designed to test ideas quickly and reveal unexpected behavior.


Adaptive Enemy AI Sandbox

Enemy agents evolve their strategy in response to player movement and attack preference over multiple rounds.

Python / TensorFlow / Unity ML-Agents

State: active prototype / 2026

GitHub

-> built as experiment

Ayame Interactive RPG Framework

Multifunctional utility and RPG Discord bot inspired by World of Warcraft systems, with economy, inventory, skills, guild, lore, moderation, and action-command modules.

Python / discord.py / SQLite / aiosqlite / aiohttp

State: feature-rich bot repository / 2026

GitHub

-> includes RPG progression, utility, and server tooling

e-Government Regional Spellchecker

A lightweight offline spell-checker for Hindi, Punjabi, and English terms used in regional e-governance portals, with fast Top-3 correction suggestions.

Python / Regional Lexicon / Hinglish-Aware Matching

State: practical civic-tech utility / 2025

GitHub

-> built for multilingual e-governance text correction

Veyra Premium Game Discovery

Premium game discovery and ratings platform with a cinematic UI, searchable catalog, game detail pages, user auth, profile history, and moderation analytics.

Next.js App Router / TypeScript / Tailwind / Prisma / PostgreSQL

State: actively developed product build / 2026

GitHub

-> includes auth, search, ratings, reviews, and admin moderation


Research Metrics

avg prototype cycle: 10 days

playtest loops analyzed: 120+

Systems Themes

Adaptive NPC behavior, dynamic progression models, and AI-assisted balancing across interactive game loops.

Notes

-> prototype-first delivery

-> measurable behavior focus